Because it’s hard.
Creating takes a tremendous amount of time and effort. A creator must be able to visualize their creations and how they will be used. A creator must be able to pursue their creations even if no one else believes in them. The more creative you are, the more likely people won’t see your creations the way you do. A creator also needs to understand that 90% of what they create will be useless. But the 10% is definitely worth the effort. It is worth noting that the 90% isn’t entirely worthless, it does lead you to the 10%, and also helps you develop a process of creating.
So, if you want to be a creator, go out and create. Whatever you create will be valuable. It’s not always about the success or money, although those do help you with creating more things, it’s about the joy of creating. Whether it’s writing, or art, or new ideas, the act of creating is spiritual as well as productive.
Creative Collaboration sessions can help you create a great idea.
Level 1 Creativity – Innovate or create something like something else, but slightly different. People understand it, and how it will fit in with their wants and needs. Can be accomplished quickly and intuitively.
Level 2 Creativity – Create something somewhat different. Not like something else, but still related to what you know. People understand it, think it’s the next big thing. It’s amazing to them. Some boundaries are crossed.
Level 3 Creativity – Create something different. Jumps beyond the expected. People find it difficult to understand how it works or how it benefits them. It must be developed before people understand it. Can be transformational. Sets a standard for others to follow. Breaks down boundaries between what was and what is now possible.
Level 4 Creativity – Creates something that has no relationship to current products or services. Starts a new movement. Changes knowledge.
Creative Collaborative sessions can help you reach Level 2.
Multiple sessions with lots of hard work in between can help you reach level 3.
To reach level 4 creativity, you need the right collaborators, the right circumstances, the right moment, talent, knowledge, and desire. Plus a great deal of courage.
Creative Collaborative Sessions are held the first and third Tuesdays of each month. Contact Mica Brown to learn how you can create and collaborate on a project. http://www.meetup.com/HackerLab/events/231285225/
or Contact Mica Brown in LinkedIn. My email is Mica@ at this address.
I’ve found that most people love being creators, but they don’t always understand what being a creator involves.
A creator must be persistent. It is fun to work with others to come up with ideas, but it takes time and effort to be truly creative.
Most people can be a little creative, take little steps, but to be truly creative you need to work hard. You have to shed your preconceptions, your desires, your needs, your tendencies to think along previous paths. Although it sounds easy, it is a difficult task.
Next you will need to think along new paths you aren’t always comfortable with. Ideas must be kept fluid and knowledge must be flexible enough to see things that are hidden around corners, or not there at all.
People who can’t do this find it difficult to make the time to be creative, especially with a group of creators. Creativity is a different experience and comfort level that some find hard to accept.
A creator can get stuck in the role of creator, and never understand that creating is only the start of the endeavor. A creator must go beyond the first burst of creative pleasure. They must take the next several steps. You can not depend on others to understand something that they can’t see, feel, or use. Once you have a working concept, then other possibilities become possible.
Step 1 Create
Step 2 Research, Redefine, Create Flow, Design Rough Concept
Step 3 Test to see if users will use it, want it, and how much
Step 4 Decide if it is feasible. Money, Time, Make, Market, Resources, Desire
Step 5 If feasible, and it is wanted and needed, then make a working prototype, test it, redesign, test again. Revisit feasibility.
Step 6 You are ready to take it to investors, or take it to market.
What would be the best way to make a 30 second video pitch to promote myself as a Creative Collaborator.
Would it be useful and why? What would the video convey? Who would watch it? How would I get it to the right people? What will they get out of it? What will I get out of it?
It can’t be just an introduction. It must be more. It must introduce and give the viewer a reason to contact me to work together.
What would be needed for the production.
The Background. I could use a video screen behind or beside me to show text and images to support and enhance what I’m saying. At first I considered a whiteboard, but it needs to look professional. What information or images would I need? Contact information, website, list of experience, skills, type of creative person I am, what I can do as a facilitator, support tools that I use for creative collaboration.
The subject. What impression do I want to portray? How do I want to dress? Energy and passion are mandatory.
What things do I need to portray; language, professionalism, ability to communicate ideas, ability to work with others.
What key concepts do I need to convey? and How?
Ability to get others to be better creators as individuals and as a team. Show understanding of what makes good creators and collaborators.
Work with people that are willing to go beyond boundaries.
State of mind
Visualization exercises are a great way to be a better creator.
A set of images and words can release your state of mind, release extraneous thoughts, release emotions and feelings that aren’t related to the current creation process.
Images and words can also help lead to where you want to go. They can excite your conscious and unconscious mind so you can be creative. Images and words can excite feelings that help motivate you to be more creative.
Go to www.wikihow.com/Visualize to get started. Ignore everything except the process.
Session 1 was April 5. Five people were in attendance. We discussed the process of Creativity and Creative Collaboration.
Creative collaboration will increase in the future.
There will be a need to establish ownership rights of ideas, products, and services developed during these creative collaborations.
Data collection will also be a priority.
A professional service will be needed to guide the process, keep track of data, and guide decisions on ownership.
White Board Notes
Session 2 was April 19.
We discussed a Wiki for business models.
Coop – R/D small group
Storefront Think Tank – new directional ideas, catalyst
Processes – meetups
Models to success $
Information – access – tool, distribution system, synthesizeUsers – why/who – potential startups, informational,
Contributors – why, who, how – knowledge/skill
Process – Develop, Cost, Tools – First functional prototype
Income – other, needs – Advertisers, consultants, sponsors, membership subscription
White Board Notes
Session 3 May 3rd.
How do you bridge the gap between businesses that need creative talent and the people that can provide creative talent? How does a CEO know what type of creative person he/she needs. If they knew what they needed, then they wouldn’t need the creators. When the new idea is closely related to their current products and services, creativity is more of a process and less of a creative exercise. When they don’t know what they need and/or how it is related to their current products or services, creativity is more difficult and takes more creative talent and work. How do you connect the right type of creators with the people that need their services/talent?
Being a creative person is difficult. Being creative is not.
Being creative is a moment when an idea germinates. It can happen to almost anyone at any time. A creative person will take that idea and do something with it. They will take the time and effort to move the idea along a process to produce something more substantive.
Creating the initial idea is fun. The process takes work, lots of hard work. It also takes sacrifice. Most people who create aren’t rewarded for their work. A poem posted on a website might have taken hundreds of hours to create. It went through multiple reiterations until the author was satisfied enough to post it. People have no awareness of the time and effort it took, but in a short amount of time, they can be impacted by the work. Or not.
Being creative is also a struggle because a truly creative idea is not something people are used to or have seen before, and so they struggle to understand the value of the idea. The creator must overcome people’s expectations, as well as the rejection that goes with it.
Being Creative is a struggle. But it is one of the most inspiring and rewarding things to do.
A little about myself.
I love to create songs. I’ve been writing songs for the last eight years. I’ve recently started a band with several teachers to bring the songs to life. I learned how to play guitar just so I could write songs.
I love to create applications. I’ve been developing ideas over the last seven years. I tried developing my ideas, but I realized I’m not a programmer. I’m a creator. I will continue development later.
I love to write. Words express ideas. I’ve been writing since 1994. It is a habit that I hope to continue my entire life. It provides lubrication for my brain and an outlet for my creativity. I set up this Flakyrock.com website to use as a hub for my writing and for collaboration.
I love to create concepts. Concepts for me are everything from an entertainment creative habitat to social change. I’m working on different ways to make the connections necessary to move these concepts to practical application.
I love to create with people. I’ve been working on a creative collaboration environment where people can create together. I’m looking for people to help get this going.
I love to teach. I’ve been teaching for over 20 years. I started out teaching math, switched to computer applications and programming, then recently to engineering. Creativity and collaboration are used extensively in my classes.
In April of 2016, I’m reaching out to facilitate creative collaboration at HackerLab Sacramento.
As a creator, I wondered if entertainment could involve viewers in the process of being creative.
Why? Too much of my time is wasted watching entertainment. I started to wonder if entertainment could also get people to be creative and entertaining. Could it bring people together in an environment that facilitates creativity and collaboration?
Maybe it could be a game show that integrated online resources and communication tools to get people to create as individuals or as teams. How would that look?
Maybe it could be a reality show that brought people with different skills together to create together. How would they be chosen, and would that be part of the show? What about guest experts or facilitators that could work or develop teams. Would winners be chosen by results, or by audience, or by judges, or a combination of all three? What role would the drama between the participants play?
Could the people at home be included so that creative type people could be discovered? How could we get people at home to contribute to make the content more exciting for viewers and participants?
A Creative Habitat Entertainment Program. 1 hour broadcast each week. Supplemented in-between broadcasts by online interactions and development to draw people in.
That’s how a Creative Habitat can be entertainment.